Top 10k strings from 16-48 Magazine - Issue 20 (1985)(16-48 Tape Magazine).tap
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10 RUN THE TAPE 8 STOP THE TAPE 8 GGGGGGGGGGGGGGGG 8 BULLION RAIDER. 8 7 5 4 ZZZZZZZZZZZZZZZZZZZZZZZZ[ 4 Q,W;Q$(Q,W+1 4 PRESS A KEY 4 FFFFFFFFFFFF 4 $$$$$$$$$$$$$$$$$$$$$$$$% 3 z$="08000402 3 z$="08000203 3 l=l+(k$="6" 3 ` 3 Z1ZQZqZpZoZnZmZlZkZ 3 LET THE TAPE RUN 3 Chiswick, London W4 4PH. 3 ;"bulcode" 3 ;"Ludoid6 3 16/48 Magazine, 3 10 Barley Mow Passage, 3 3 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 z=prog+291 2 z$="10030203STOP THE TAPE": 2 z$="10000212SIDE 2 d$=" ew": 2 a$="ROPE": 2 ``````````````` 2 Z;Z[Z{ZzZyZxZwZWZ7Z 2 XbXBXCXDXEXeX 2 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 2 Tower of Despair 2 Press any key 2 PRESS ANY KEY TO CONTINUE... 2 HD$$$HHPP $$$ 2 Games Workshop 2 EEEEEEEEEEEEEE 2 DARK MAZE LOADING 2 ;"CROSSWORD": 2 ;"BEGIN 3" 2 90((((((09999999 2 /88/((((((((((/88/ 2 +"-----------" 2 "You cannot": 2 "Nothing happens": 2 "I cannot help you": 2 "Enter drive No. or 0 for tape."; 2 "22")="e": 2 " FILE NAME ? ";n$: 2 will print 2 1983 THRELFALL and HODGSON Compiled OK Program Length = bytes To run enter RAND USR " 2 ZX COMPILER V2.0 2 2 1 ~~~~~~~~~~~UUUUUUU 1 ~~~~~~~~~~~ 1 ~~~>~>~>~>~>~>~>~>~>~>~>~>~>~>~>~ 1 ~~>~>~>~>~>~>~>~>~>~>~>~>~>~>~>~> 1 ~6000000000000000000000000000000060000000000000000000000000000000600000000000000000000000000000006000000000000000000000000000000060000000000000000000000000000000600000000000000000000000000000006000000000000000000000000000000060000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ppp000000000800000000000000ppppppppp0000000ppppp0000000000pppppppppp000000ppppppp000ppppppppppppppppp0000ppppppppppppppppppppppppppppppppppppppppppvpppppppppppppppppppppppppppppppvpppppppppppppppppppppppppppppppvpppppppppppppppppppppppppppppppvpppppppppppppppppppppppppppppppvpppppppppppppppppppppppppppppppvppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp 1 z$="19150202 1 z$="18140103 1 z$="16130203 1 z$="14200202&": 1 z$="13010505CORNER": 1 z$="12030204 1 z$="12000204Let the tape run": 1 z$="11240103THE DESERT": 1 z$="11140203 1 z$="11060203Ludoids": 1 z$="10050103 1 z$="10030203RUN THE TAPE": 1 z$="08240102Chapter 6": 1 z$="08020302 1 z$="08020202 1 z$="08010302 1 z$="08010301 1 z$="06020305BEGINNER'S": 1 z$="0110020216/48": 1 z$="00050202THE LISTING": 1 z$="00050102WRITING BETTER BASIC": 1 z$="00030202ENHANCEMENTS": 1 z$="00020402BYE BYE": 1 z$="00020302ANIMATION": 1 z$="00020202C 1 z$="00010202LOGIC AND TRUTH": 1 z$="00000402PROBLEMS": 1 y$="You see ": 1 x,y;b$(n);: 1 works surprisingly well on the 1 worked well, to a degree, but 1 whizzing across its fifty" 1 when handled by a pro can be 1 very simple D&D game which 1 very good, was programmed with 1 very addictive. It is certainly 1 to the seaside.": 1 to the death for between two to 1 to produce an 1 time. Simply gallop east and 1 this reveiw should be easy to 1 this month. If you have any 1 this game has a full text 1 this game and a hint will be 1 they are not quite Ludoid 1 the problem you may have with 1 the letter which corosponds to 1 the help section.": 1 the graphics are in the program 1 the authors. This game, though 1 the aid of the 1 that are now to be found in 1 tex=tex-(tex>0 1 tex=tex+(tex<12 1 tended to give the plot away in 1 technology and memory (Ed let mebreak the 16K barrier) to show 1 t$="a e &101000k0Gaafc00" 1 standard. I must admit I didn't 1 sorcery type of adventure. 1 some of the amazing graphics 1 small heart flutter just then. 1 shield in the cave.": 1 settles down and their burnt 1 sentences more than makes up 1 search for a legendary source 1 screens. The fight sequences 1 s games.": 1 reviews 1 rev5 1 rev4 1 rev3 N 1 rev2 1 rev1 1 return as soon as the market 1 retreat from the computer game 1 rcode 1 rather like markers on the " 1 quick look at the 1 quick demo.": 1 qpppppppppppppppppppppppsh] 1 program isn't as refined as 1 ppppppppppppppppppppps]kkk] 1 po=(n-29566 1 play involves movement. 1 page turner 1 operation to those of the 1 of ultimate power. The game 1 of the adventure output of the 1 of a pile of 1 of Despair Pt I 1 my personal favourite of all 1 much the same way as the 1 mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm 1 market to the relative safety 1 looks like a turbo charged 1 little programming skill from 1 little finesse. What the 1 little PRAYer.": 1 lSlRtAoesStdAiBzsreDA$CsDAsBpIibyxxIPdOMlRTCdPSmqpvdDA$B$AlFrBaPnIansEDtES(( 1 keep going.": 1 is a help menu for those 1 is a game of stratagy which is 1 interpreter like those found 1 interested pressing 1 in the more traditional 1 illustrations in the 1 illustrated. We now have the 1 illustrate is the ability of 1 ideas or thoughts on D&G, such 1 i,o;"HIT A KEY( 1 i%UUUUUUUUd 1 having problems solving 1 graphics came in a 1 give chase as soon as you have robbed the first bank. 1 geography a bit shaky.": 1 gcode 1 games than its fantasy/ 1 from and any combination of fourcan be player or computer 1 for this. It's like a cross 1 for one to four players. There 1 first part of anim prog 1 find and I expect the 1 excellent adventure with very 1 enjoy this game as much as 1 either. Forget the map in the 1 eight players. Each player takesturns to create monsters and to cast spells. A second round of 1 editor is capable of acheiving 1 edit 1 easy to play and soon becomes 1 displayed. If you're not 1 digits heal. ": 1 digitize this month's D&G, the 1 delivered to a bank. Once the money is inside the bank you must look for another delivery! 1 d$="nsew": 1 d$="nse u": 1 d$="ns wu": 1 d$="ns wd": 1 d$="ns d": 1 d$="n ewu": 1 d$="n w": 1 d$=" sewu": 1 d$=" s w": 1 creatures and spells which act 1 controlled. Your task is to 1 controlled characters. The 1 computer. Great fun. ": 1 computer adventures. There are 1 comp20 1 chart maybe? Drop us a line at 1 characters and 3 player 1 c=c-(c>0)","(c>0)=1 if true or 0 if false. This prevents c going negative.)","60 IF k$=""m"" 1 c=c+(k$="8" 1 c=c+(c<29)","Only move right if (c<29) is true.","70 IF k$="" "" 1 bullion ( 1 bullion b 1 bulcode 1 books. However, the games in 1 book and make your own.": 1 between the 1 better seen in some of 1 bbbbbFbFFFbUUUUUUA 1 b=back a screen 1 b$="bullion": 1 b$="You have foundout that the LUDOIDS | haveleft a jammer on an arrid desert planet.": 1 b$="Press I for instructions,P for a Print- out, and S to save this program. (C Continues)": 1 b$="LETTER1" 1 b$="ENTER the code from last months game (OR hit ENTER) to transmat down to the planet.": 1 as a readers top 20 adventure 1 are ten characters to choose 1 are hillarious as the charactersdisappear into clouds of dust 1 and the ability to input whole 1 and stars(Biff style) from whichonly the victorious emerge. 1 and illustrated D&G. YES, 1 agazine Ltd. *6\$: 1 adventures. ": 1 adventures to come from the 1 adventure software.": 1 adventure games. Press N for a 1 adventure called 1 accompanying book. The book 1 a$="WINC": 1 a$="GLASS": 1 a$="DETEC": 1 a$="CLIFF": 1 a$="BOTTLE": 1 a$="BOTT": 1 a$="ANIM": 1 a$=" " 1 a menu of hints for the game 1 ]UUUU]UUUuU]W=UWUUw 1 ZkZjZiZhZgZfZeZdZcZbZaZAZ!Z 1 ZiZhZgZfZeZdZcZcZbZaZAZ!Z 1 Z<Z\Z|Z{ZzZyZxZwZWZ7Z 1 Z9Z:Z;Z[Z{ZzZyZxZwZvZWZ7Z 1 Z$=Z$+Z$(1 1 Z$="LLCC0202"+A$(N,1 1 Z$="ELECTRONIC MAIL " 1 Z$="05050110SEE YOU NEXT MONTH": 1 Z$=" YCC0202"+A$(N,Y/2 1 You may use the short cuts that exist through the gaps in the outer walls - the police cannot follow. 1 YY 1 Y&YFYgYhYiYjYkYlYmYnYoYpYqYrYsYtYuYUY5Y 1 Y&YFYgYhYiYjYkYlYmYnYoYpYqYrYSY3Y 1 Y%YEYFYGYHYIYJYKYLYMYNYOYPYQYRYSYTYUY5Y 1 Y%YEYFYGYHYIYJYKYLYMYNYOYPYQYRYSYTY5Y 1 Y%YEYFYGYHYIYJYKYLYMYNYOYPYQYRYSY3Y 1 Y$YDYdYeYfYgYHYIYJYKYLYMYNYOYPYQYRYSYTY4Y 1 XlXLXMXNXOXPXQXRXSXTXUXVXWXXXYXZX[X\X|X 1 XlXLXMXNXOXPXQXRXSXTXUXVXWXXXYXZX[X\X]X}X 1 XlXLX,X-X.X/X0X1X2X3X4X5X6X7X8X9X:X;X<X=X]X}X 1 XkXKX,X-X.X/X0X1X2X3X4X5X6X7X8X9X:X;X<X=X]X}X 1 XkXKX+X,X-X.X/X0X1X2X3X4X5X6X7X8X9X:X;X<X=X>X^X~X 1 XbXBX"X#X$XEXfX 1 XaXAXBXCXDXdX 1 XaXAX!X"X#X$X%XEXeX 1 XaXAX!X"X#X$X%X&XFXfX 1 X`XAXBXCXDXEXFXfX 1 XXXXX XXXXXX X XXXXXXXX X XX X X X X XX X X XXXXXXXXXXX X XX X X X X XXXXXXX XX X X X XX X X XXXXX XXXXXC& 1 XPOS=0 YPOS=0 1 X=CHANGE, ANY OTHER = PLAY AGAIN 1 William Dunn from Kingskerswell and Geoffrey Lowther from Yarm." 1 We find our prodigy sprite lost in a large wacky department store. Our task is to help Herbert search the store for the lost and found department where Wally and Wilma are waiting, and so reunite the Week family. 1 W=W-(Q$(Q,W) 1 W=W+(Q$(Q,W+2 1 V=view graphics" 1 U}UUWUU]UUUUU]UUUYUUUUW 1 UU}UUUUUUUUUUUUUUUWUUUUU}UUUUW 1 UUUuUU]UU]UWUUWUU 1 UUUeuUUUU]UUU_UU]UUUUUUUuU]UUUU 1 UUUU}UUUU] 1 UUUUUuUUUUW 1 UUUUUU~~~~~ 1 UUUUUUuUUUUUWUUUUUUW 1 UUUUUU``F~x 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU[ 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUW 1 To the person who first finds this place of wisdom, Firebird will present all these secrets in the form of a Porsche 924. To help you explore this deadly maze you have been provided with a remote controlled vehicle, the Hedroid. 1 To take the bullion you simply drive over it! 1 To steer your car you may: 1 Tim Churchill of Dorchester, 1 This is another Bally Midway arcade game to be translated to the home computer. The translationis very good except for the graphics, which get very messy when the sprites clash. The game is easy to play and hard to master. Addictive. 1 This is an arcade adventure 1 This is a good, well designed and programmed game with a great sense of humour. However, it isvery similar to all the other games in the Wally Saga, and therefore only for the real Wally addicts (like me) or the Wally less. 1 This game is very similar in 1 They will sometimes set up road blocks ( 1 There are over fifty animated 1 There are four different bars and an amusing bonusscreen to play. Here the Soda bandit appears and shakes five of six cans of soda, these are then shuffled. you now have topick the unshaken one to score the bonus and not be squirted with Soda. 1 The time it will take to deliverthe gold is shown at the top of the screen. 1 The screens are very varied and the sprites large and well animated. The most impressive sequences are where you speed through storm ravaged forests of multi-coloured monoliths, this is reminiscent of the classic Death Chase game. 1 The police ( 1 The main difference is that 1 The idea of the game is for you,the raider ( 1 The games are: RACE ACE FIDO 1 WEASEL WILLY (no relation) FIDO 2 and of course, the ever popular and totally pointless FRUIT MACHINE. 1 The game plays like a 1 The animation and the level of programming is of the highest standard. Controlling the Hedroid takes practice and the maze presents a formidable challenge. Not just another 3D maze game. The 3D maze game. 1 The action can be paused by entering CAPS H (or Kempston fire button) and restarted by any other key. 1 The Hedroid possesses a targetable high-energy laser which is used to destroy the towers that guard key junctions of the maze. The real stars of this game are the roving spheres. These giants are both lethal and indestructable. 1 THEY ONCE HELD POLE POSITION FORGAMES.K 1 THE DISPLAY"+ 1 Steven Gladding of Laceby and 1 Staff are in the inner sanctum.": 1 Sometimes a satisfied customer will leave a tip. If you collect this,dancers will appear on a stage. When this happens all the customers will turn their backs to the bar and any drinks sliding along the bar will end up on the floor. 1 Simon Jay of Herne Bay, 1 Sensibly enough, you havebeen sent far away from where you can do any realharm, to an artificial planet of glass. This combat training planet ispopulated with lifeless target droids, mock cities and orbiting robotspace ships. 1 See new D&G-Ed. 1 See m/c library on side 2 - Ed. 1 S$="XXXXX XXXXXX X XXXXXXXX X XX X X X X XX X X XXXXXXXXXXX X XX X X X X XXXXXXX XX X X X XX X X XXXXX XXXXX" 1 R~>~>~>~>~>~~~ 1 Race ace 1 REVIEWS 1 R>~>~>~>~>~>~~ 1 R Forster of London SE18." 1 R Clifford from Edgware, 1 QUIT ROUTINE 1 Q=quit program 1 Q=Q-(Q$(Q-1 1 Q=Q+(Q$(Q+1 1 Program by B.C.Thorne September 1984*K\~ 1 Press L to load next program.": 1 PRINT WORD 1 PRINT CLUE 1 PRINT 4=2*2 1 PRINT 3=2+2 1 PRESS R to read again 1 PRESS L to load the next program" 1 PRESS B to go Back to page 11 1 PRESS ANY KEY 1 PLEASE STOP THE TAPE 1 Of Midnight 1 O$=Q$(Q,W+1 1 NEXT MONTH 1 Mr P Avis of Poole, 1 Mike Barton of Long Stanton, 1 MORE WINNERS! 1 M/C LIBRARY 1 1 LWH Volume 2 1 LUDOIDS #6Y? 1 LETTER1 1 LET fire=100 1 Key of Hope 1 KEMPSTON JOYSTICK 1 K=KEYBOARD 1 J=JOYSTICK 1 Ivor Harris of Loughborough, 1 It has also been written with 1 In Weasal Willy you guideWilly around the screen while trying to avoid thetrees (I think that's thepoint). In Fruit machine,well, what can I say? Onepoint of intrest is that these games are copyrightfree. So after this review you can try one. 1 In Race Ace you control one of nine cars in a race around a simple 2D circuit. As soon as you take the lead the race ends. In Fido 1&2 you play a dog who keeps moles a bay by wacking them over the head with your wagging tail. 1 In Chaos it's a magical fight 1 Illustrator 1 If, during a game, you forget which keys you selected, CAPS K will display them. 1 If you've played any of the Wally games you will know what to expect here;excellant graphics, smooth sprites a sprinkling of famous arcade games (so far I'vefound breakout) and lots of nutty puzzles to solve. 1 INPUT WORD 1 Herbert Week, was the uncontrolable rug-rat under everyone's feet in Everyone's a Wally. Herbert is a little oldernow and is proving to be an even greater problem to Wally and Wilma as a mischievous toddler. 1 HPP @@@@ 1 HERBERT'S DUMMY RUN 1 HERBERT'S COMPETITION, 1 HERBERT'S COMPETITION 1 Graphic adventure as the 1 Gilsoft's 1 Geoff Chantry from Hove, 1 Games Workshop' 1 GRAPHIX 1 GRAPHIX 1 GOxxxxGGGEEEEEEE 1 GOSUB fire 1 GGGixxxxAAGEEEEEEBBGGGGGGGGBB 1 GGGGGGGBBBGG 1 GGGEEEEBBBGG 1 GGDDDDDDDDDDDDDGAAAAAABB 1 G.Adair 1984 1 Fighting Fantasy 1 FGFGGFFGDDFFFFFFG 1 FGFFFFFGBBFFFFFFGAAAAAAAAAJJJJJJJJJJJJJJAAAAAAAAA 1 FFFFGGOEEEEEEBBBGAAAAAA 1 FFFFFFNEEE 1 FFFFFFFFGFGFFEFGEFFGFGFFFFFFFFG 1 FFFFFFFFGFGFFEFGEFFGFGFFFFFFF 1 FFFFFFFFGFFFFEFGEFFFFGFFFFFFF 1 FFFFFFFDGGGGGGGGGGGGGGDFFFFFFF 1 FFFFFFFDDDDDDDDDDDDDDDDFFFFFFF 1 FFFFFFDDGFGFFFFGFFFGFGDDFFFFFFG 1 FFFFFFDDGFFFFFFGFFFFFGDDFFFFFFG 1 FFFFFFDDGFFF 1 FFFFFFBBGFFF 1 FFFFFEEEEEEF 1 FEEEEEEFGFGFFFFGFFFGFGFEEEEEEFG 1 FEEEEEEFFFFF 1 FEEEEEEEEEFFFFBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 FEEEEEEEEEEEEEEEEEFFFFFFFFFFFF 1 FECFDDDDDDDDDFFFFEEEEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEFFFFFFFGGGGF 1 Enter your own key selections. 1 EFGFFGGFFGFFFFFGFE 1 EFGFFFFFFGFFFFFGFED 1 EEGyyxxGGGGEEEEEEE 1 EEEEixxxGA 1 EEEEFBBBBFFFFFFFGGFDDDDDDDDDDDDDEEEEFFFFFFF 1 EEEEEEEEEEEEEEEECCCCEEEEGGFFFFFFGGGGGGGGGGGGGGGGCCCCEEEEBBFFFFFFEEEEEEEEEEEEEEEEAG 1 EEEEEEDDDDDDEEEEEEEEEEAAEEEEEEFFEEEEEEEEEEEEEEEEEEEEEEAAEEEEEEFFEEEEEEEEEEEEEEEEEEEEEEAAEEEEEEEEEEEEEEEEEEEEEEEEEE 1 EEEEEEDDDDDDEEEEEEEEEEAAEEEEEE 1 EEEEAAEEEEEEEE 1 EEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFF 1 EEAAEEEEEEEEEEEEEEEEEEEEEEEEEE 1 EEAAEEEEEEEE 1 EBBDDDDFFFGGGGGGG 1 David Thompson of Paisley, 1 DON'T PANIC! 1 DON'T BUY THIS 1 DDFEFGGGGGGGGGGGGGGFED 1 DDDDFFFGEEEEEG 1 DDDDFFFEEGGGE 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD' 1 DDDDDDDDBBBFFFFFyyyAAAA 1 DARK MAZE 1 DARK MAZE 1 D&GPIX 1 D G Small from Maidenhead, 1 Congratulations ! 1 Ck]<<<<<<<<<<<<<<<<<<<<<<8 1 Caroline Scarnell of Birmingham,John Pedel of London SE16, 1 C]k]spppppppppppppppppppppp 1 CROSSWORD 1 CROSSWORD 1 COMPETITION 1 CHECK FOR FINISH 1 C$=C$+" ? ": 1 C$="WAIT FOR A WHILE": 1 C$="QUIT GAME": 1 C$="INVENTORY": 1 C$="HELP": 1 C$="GO WEST": 1 C$="GO UP ": 1 C$="GO SOUTH": 1 C$="GO NORTH": 1 C$="GO EAST": 1 C$="GO DOWN": 1 BEGIN 3 1 BE WARNED! 1 BCspppppppppppppppppppppppppq 1 BBDDDDFFFEEEEEEE 1 BBBFFFFFAAAAAA 1 BBBBDDDDGAADDDDDDD 1 BBBBDDDDFFFEEEEEEG 1 BBBBBbBBbBB 1 B.C.THORNE APRIL 1983*S\ 1 B$=B$+" 1 Are these keys O.K.? 1 ATARI 1 1 4 00SCUBA 1 7 4 00ARCADIA 3 1 6 00TROON 5 7 4 00ROMMEL 6 1 5 00PSYTRON 8 2 6 00CAVES 111 4 00LUNAR 117 4 00ADASTRA 1 1 6 10ALCHEMIST 1 3 8 10ADVENTURE 1 118 10DAZE 3 5 3 10ANT 3 7 2 10GHOST 3 9 4 10LORDS 6 6 4 10PAC 9 1 2 10DAN 9 9 2 10W 1 ARRAY AND NT E E R UT A LOGICALRED L U LI COMMA SBIN W E BITU E IN E RT X T E IEXTEND OPEN O O E GOR RETURN 1 AAAEEEEEEBB 1 AAAAGGGEEEE 1 AAAACCCCEEEEBBBFFFFEAAAAGGGGGGGGAAAACCCCEEEE 1 A$="WELL": 1 A novel feature of Glass is the ability to restart a game from the point where you lost yourprevious final 'life'. IfIf you're an arcade freak then this game may not be demanding enough. A good and easy no-nonsense zap game. 1 @ppppppppppppppppppppppppppppppppOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhxxxxppppppppppppppppppppppppxxxxxxxxppppppppppppppppppppppppxxxxxxxxppppppppppppppppppppppppxxxxxxxxppppppppppppppppppppppppxxxxxxxxppppppppppppppppppppppppxxxxxxxxppppppppppppppppppppppppxxxxpppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp 1 @(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((%%%%%%%%%%%%%%%%((((((((((((((%%% %%%%% %%%%%(%%%%%%%%%% %%% %%%%( %% %% % 1 >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~8 1 = QUIT MENU" 1 <<<<????<<<< 1 <<<<<<<<<<<<<<<<<<<<<<<<<<9 1 <<<<<<<<<< 1 ;a$;a$;a$;a$;a$;a$;a$;a$; 1 ;"by GRAHAM ADAIR." 1 ;"bullion": 1 ;"bullion" 1 ;"Z to COPY,C to CONTIUE" 1 ;"Yours faithfully" 1 ;"YOU'VE MET A MONSTER..! ": 1 ;"YOU WON..!!!! WELL DONE!": 1 ;"YOU LOST..... ": 1 ;"YOU ESCAPED FROM THE MAZE OF DARKNESS, AND WITH YOU YOU TOOK";SC;" GOLD PIECES!" 1 ;"YIPPEE! 100 GOLD COINS..! " 1 ;"Welcome to the new layout. We decided that the old mag was duefor a few minor changes before it entered its third year." 1 ;"We have promised a review of Basic compilers and have hoped to review the new microdrive hard/software gizmos and the newcrop of graphics packages." 1 ;"Use up and down keys to read thenotes. Press 1 ;"Use the up & down keys for the details. ( 1 ;"The MOONCRESTA competition in issue 16 was won by;"'" 1 ;"The 16/48 ""In House"" Sketch pad"'"has finally emerged." 1 ;"TO USE THE TYPE FACE INCLUDE A LINE LIKE THIS IN YOUR PROGRAM" 1 ;"TO SAVE THIS TYPE FACE USE" 1 ;"TO GET THE SPECTRUM CHARACTERS BACK USE"; 1 ;"THE GRAPHIC EDITOR"; 1 ;"THE FIGHT IS ON..! " 1 ;"THE DOOR! BUT WHERE'S THE KEY ? " 1 ;"Sorry this program has been"'"copied once already": 1 ;"STOP THE TAPE": 1 ;"SCORE POSITION" 1 ;"SAVE ""SPACECHARS"" CODE PROG,768" 1 ;"S TO SAVE THIS TO TAPE" 1 ;"Race ace" 1 ;"REWARD = 100 TREASURE POINTS..! ": 1 ;"RACE ";n;" "; 1 ;"R TO READ AGAIN" 1 ;"Press a key": 1 ;"PROG IS THE ADDRESS OF THE CODE" 1 ;"PRESS Y TO PLAY AGAIN, N TO STOP" 1 ;"PRESS ANY KEY TO ENTER THE MAZE." 1 ;"PRESS A KEY": 1 ;"PRESS A KEY" 1 ;"PRESS A KEY ( 1 ;"PRESS 'F' TO FIGHT, 'R' TO RUN " 1 ;"OK..BACK TO THE START..! ": 1 ;"NOTE"'a$;a$; 1 ;"Max. Score 250 Press any key" 1 ;"MAZE OF DARKNESS" 1 ;"M TO SAVE THIS TO MICRO-DRIVE" 1 ;"Last month I was a little over optimistic about the demise of the ghastly glue. I can now say with some confidence that this ought to be the last of the stickies." 1 ;"LUDOIDS #6": 1 ;"LUDOIDS #6" 1 ;"LN5 9NG" 1 ;"LETTER2" 1 ;"LETTER1": 1 ;"LETTER1" 1 ;"LET THE TAPE RUN" 1 ;"LAPS ";( 1 ;"L TO LOAD NEXT PROGRAM" 1 ;"In No.16 We also promised free subscriptions for 5 respondents to the questionnaire. The lucky five were;" 1 ;"IN THIS CASE PROG=";PROG 1 ;"GRAPHIX": 1 ;"GRAPHIX" 1 ;"FAREWELL THEN!"; 1 ;"Don't forget that we pay between`20 and `100 for published programs and `10 for letters. (Do enclose a stamped envelope if you want your tape returned.)The editorial address is 1 ;"Dear 16/48 1 April 85" 1 ;"Dave Briers" 1 ;"DARK MAZE": 1 ;"DARK MAZE" 1 ;"Cash flow crises (even Sir Clivehas them!) lead to a temptation to sell things before going to the expense of making them." 1 ;"CROSSWORD" 1 ;"COMPUTER FINAL"; 1 ;"BULLION RAIDER is" 1 ;"BEGIN 3": 1 ;"AUGUST 1985 1 ;"ARE YOU SURE YOU WANT TO QUIT? PRESS Y FOR YES OR N FOR NO." 1 ;"AHH..SOME FOOD! DELICIOUS! " 1 ;"AH..THE KEY TO THE EXIT..! " 1 ;"ACE RACER"; 1 ;"A SWORD! NOW TO GET THE MONSTERS" 1 ;"9001 POKE 23606,0:POKE 23607,60 :RETURN" 1 ;"9000 POKE 23606,PROG-256*INT (PROG/256):POKE 23607,INT(PROG/ 256)-1:RETURN" 1 ;"5 = SAVE THIS PROGRAM" 1 ;"4 = INTRUCTIONS." 1 ;"3 = SAVE CHARACTER SETS." 1 ;"23 Tedder Drive Waddington Lincoln" 1 ;"2 = LOAD CHARACTER SETS." 1 ;"16/48D&G20": 1 ;"16/48D&G20" 1 ;"1 = GRAPHIC EDITOR." 1 ;"0 = QUIT THIS PROGRAM" 1 ;"/13 pages" 1 ;"------------------"; 1 ;" Please to be stopping the tape" 1 ;" PLACED ";po 1 ;" LAST ": 1 ;" At least this competition willbe a wee bit easier than the sliding block ones which are toohard for a bear of little brain" 1 ;" (Sorry about the last one)" 1 ;" Press any old consonant" 1 ;" PRESS A KEY TO CONTINUE " 1 ;" Press any old vowel "; 1 ;" PRESS A PRIME NUMBER " 1 ;" ": 1 ;" ": 1 ;" ": 1 ;" ": 1 ;" 1 9<<<<<<<<<<<<<<<<<<<<<<<<]X 1 99999999990((((((09999999999999999999999990((((((09999999999999999999999990((((((09999999999999999999999990((((((00000000000000000000000000(((::::::::::::::::::::::::::::::::888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888::::::::::::::::::::::::::::::::8888888888888888888888888888888888888888888888888888888888888888 1 90***(((0999999 1 90(((***0999999 1 8<<<<<<<<<<<<<<<<<<<<<]kk]_ 1 8888888888888 1 6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEGGEEEEEEEEEEEEEEEEAAEEEEEEEEEEEEGGEEEEEEEEEEEEEEEEAAEEEEEEEEEEEEEEEEEEEEEEEEEEFFEEAAEEEEEEEEEEEEEEEEEEEEEEEEEEFFEEAACCEEEEEEEEGGEEEEEEEEEEEEEEEEDDAACCEEEEEEEEGGEEEEEEEEEEEEEEEEDDAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAEEEEEEEEEEDDDDDDEEEEEEEEEEEEEEAAEEEEEEEEEEDDDDDDEEEEEEEEEEEEEEAAEEEEEEEEEEEEDDDDEEEEEEEEEEEEEEAAEEEEEEEEEEEEDDDDEEEEEEEEEEEEEEAAEEEEEE 1 63232 to load inthe character sets." 1 5~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 4UUUUUUUUU 1 2000 locations, 43 independent 1 16/48D&G20 1 16/48#20/2 1 16/48#20/1V 1 16/48 script 1 16/48 and tell us about them.": 1 100","Call the FIRE subroutine if the space key is pressed." 1 1,0,138","Rub it out.","130 If c 1 0;""A"""'"or"'"PRINT "" 1 000000000000000000000000000001990000000000000000000000000000019911111111111111111111111111111199999999999999989999999999999999999:88888888888888888888888888899998998998998998998998998998998999989989989989989989989989989989999888888888888888888888888888899998998998998998998998998998998999989989989989989989989989989989999888888888888888888888888888899998998998998998998998998998998999989989989989989989989989989989998888888888888888888888888888889998998998998998998998998998998989989989989989989989989989989989899888888888888888888888888888898998998998998998998998998998998989989989989989989989989989989989899888888888888888888888888888898999999999999998999999999999999989 1 .Anyof these can be redifined.The SET function allow any of the 8 sets to be selected as the set currently being worked on." 1 .3,-20","Make a noise.","160 RETURN","Carry on with the game." 1 ............... 1 .............. 1 . This was a strange 1 . Just select 1 . But first, a 1 ,o;"One of the first software 1 ,o;"On the next page you will find 1 ,o;"As with the 1 ,o;"Alas, even as I sit here and 1 ,o;"After the review section there 1 ,"WAITING FOR !!" 1 ,"THOUGH.LANDING ON THE LAST " 1 ,"THERE ARE A COUPLE OF BUGS " 1 ,"THE ~GET THE GLUE OFF THE TAPE" 1 ,"THE GAME WITH A SCORE OF 744000" 1 ,"RALPH ON ALPHA 2 MUST BE THE " 1 ,"OUT FIRST !!" 1 ,"OBJECT LEAVES YOU WITH NO WAY " 1 ,"LOST SOMEWHERE IN SPACE",6 1 ,"LOOKING FOR LUDOIDS !" 1 ,"JUST SOAK THE CASE IN WATER",5 1 ,"ISSUE 18....THE BEST YET !!!!" 1 ,"INTO THE NEXT STAGE,THE OTHER " 1 ,"I GOT ~STARNDED~ FREQUENTLY !!!" 1 ,"I FINALLY MANAGED TO FINISH" 1 ,"FOR A WHILE THEN PEEL OFF THE",5 1 ,"DON'T FORGET TO TAKE THE TAPE",6 1 ,"DEAR 16/48" 1 ,"DAVE FREEMAN",0 1 ,"CASE~ POKE YOU'VE ALL BEEN ",7 1 ,"BYE FOR NOW" 1 ,"BUG IS IN THE INSTRUCTIONS..." 1 ,"BEST GAME YOU HAVE PUBLISHED " 1 ,"AND WHY NO KEMPSTON JOYSTICKS !" 1 ,"AND NOW......................." 1 +"The display can be split into three main areas:" 1 +"The characters are designed as normal 8*8 characters or 4 at a time to produce 16*16 u.d.g's." 1 +"THE FUNCTIONS"+ 1 +"9-CYCL (cycle)"+ 1 +"7-EXP (expand)"+ 1 +"6-ROT (rotate)"+ 1 +"5-CLR INV and CHEQ" 1 +"3-THE CHARACTER SET" 1 +"3-GET and PUT" 1 +"13-IPBF (colours)"+ 1 +"11-SET (select character set)" 1 +"1-SPD (cursor speed)" 1 +"-------------" 1 +" If you have designed animatedcharacters this funtion allows you to cycle through them to seehow the animation looks.Use the lower screen cursor to select a range to be cycled through.Note in 16*16 mode 4 characters at a time will be displayed." 1 +" To the right of the grid youwill see a box containing the characters being worked on.Belowthis are the numbers 7000 and below them IPBF standing for: INK:PAPER:BRIGHT:FLASH place thecursor over I and you can changethe colour of the characters in the box.The other attributes arechanged in the same way." 1 +" This program for the 48k ZX SPECTRUM can be used to design and save 8 full character sets." 1 +" This function selects either16*16 (4 characters ata time or 8*8 (single character) as the mode being worked in.Note all other functions work according to the current mode." 1 +" This function rotates the character through 90 degrees." 1 +" These two funtions mirror the character in the grid eitherhorizontally or vertically." 1 +" These funtions double the size of the character in either the horizontal or vertical direction.E.g.use GET to get characters 0123 and use EXP in both diractions-the 0 will be16*16 pixels in size." 1 +" The program can manipulate the characters in many ways e.grotating,shifting,magnifiing andmirroring as designing is takingplace." 1 +" Selects either set or reset pixels for the cursor.When pix is set (PIX 1 +" Now all printing will use character set 2.To print using other character sets simply use the same line substituting the adress of the set for the 64000 in the poke statements." 1 ****TEXT***TEXT******** 1 *(k$="b"): 1 );"hours "; 1 ). As you can see 1 )*(l<max)-(k$="7" 1 ));"Minutes."'"PRESS ANY KEY ( 1 ) the cursor will set pixels in grid when it is reset (PIX _) the cursor will reset pixels in the grid." 1 (courtesy of 1 (64000/256-1):POKE 23606,64000-256* 1 (64000/256)" 1 (//(.....((( 1 (/.......(((. 1 (/(((//((((( 1 (/((((/((((( 1 ((prog+474 1 (((00000000000000000000000000(((***09999999999999999999999990***(((09 1 ((((((((((((((((( 1 '''"Press any key to start again."''" 1 '''"PLEASE WAIT WHILE GRAPHICS ARE CREATED" 1 '''"I hope you find this useful. If not, then the remedy can still be supplied." 1 '''"FIND YOUR WAY OUT OF THE MAZE OFDARKNESS AND COLLECT TREASURE, BUT WATCH OUT FOR THE MONSTERS IF YOU DON'T HAVE THE SWORD...." 1 '''"Expressions like 1 '''"Controls:-"''"Z or N turn left,"'"M turns right"'"X brakes"'"Q to restart"'''"Press a key to start. 1 ''"To enter colour control codes inside a string or a listing youneed to go into extended mode (both shift keys or the extend mode key on the plus). Numeral keys can then be used to insert a paper command or the CAPS shifted numbers can enter ink commands. 8 and 9 turn BRIGHT off and on, CAPS shifted 8 and 9turn FLASH off and on." 1 ''"This month we look at reading the keyboard, animation and, as promised last month, colour control codes." 1 ''"I hope that the listing will give you some ideas." 1 ''"EAT FOOD IF YOUR ENERGY RUNS LOW"'"YOUR ENERGY IS SHOWN AT THE BOTTOM OF THE SCREEN." 1 '"Your subscriptions will start with next month's magazine." 1 '"We would very much like to make the Beginner's Corner responsiveto your particular problems." 1 '"Watch this space before you sendanyone your hard earned pennies!" 1 '"To switch between inverse and true video you just use CAPS shifted 4 and 3 (or the labelledkeys on the Plus) without going into extended mode." 1 '"This section will now be both contents guide and editorial. Please don't wait for the next questionnaire before writing in if you have any comments." 1 '"There are exits visible;"'("North," 1 '"The second and third examples use colour control codes which are embedded in the string." 1 '"The new program features rubber banding of lines (with Bend), boxes and circles, 7 varieties of fill, scrolling, flips (both ways), picture merging, UDG liftoff, printing (any size), threepicture store and even a window with 90 degree rotations. Not tobe missed!" 1 '"The Spectrum assigns a truth value to such expressions. 1 fortrue and 0 for false." 1 '"The ""GOTO 30-(d=31)"" expression is unique to Sinclair Basic and may offend the purists. I don't get too worried about this sort of thing. In fact, the ability to GOTO or GOSUB a variable namecan make programs much easier toread." 1 '"That's my lot for this month. Now you can go ahead and enjoy the rest of the tape." 1 '"Let's get the colour business sorted out first."''"There are several ways to print a black A on yellow paper-" 1 '"If you want to improve this little game you could start by restricting the ammunition by counting the number of times thefire routine is called." 1 '"If you are having problems getting to grips with your Spectrum, then please write in to" 1 '"Experiment. It really is very easy and very useful." 1 '"As I write, we await receipt of 5 review items which have been advertised for at least 2 monthsand promised for early delivery." 1 '"Any expression containing 1 '"All the suppliers have promised review copies, but precious few have delivered. It seems unfair to complain about one product not working if its competitor never even arrives." 1 '"16/48 will come of age in a new package which won't require you to use power tools to get at thetape." 1 &&&&&&&&&&&&&&&&& 1 %UUUUUUUUd 1 $8888888888888888888888888888888888888888888888888888888888888888888888 1 #p;"H = HELP"'"P = PAUSE"'"R repeats the previous command"'"Q = QUIT" 1 #p''"You will need to draw a map of where you go to avoid getting lost.": 1 #p''"You cannot finish the game untilyou find the co-ordinates of"'"where the LUDOIDS | have gone to" 1 #p''"Once the jammer has been"'"destroyed, you can return to"'"your spaceship by pressing the wrist detector again." 1 #p'"Your mission is to find and"'"destroy Trans-Mat jammers, left behind by the LUDOIDS |" 1 #p'"You have a WRIST DETECTOR which will destroy a jammer if you"'"press it when you are near one. (They are normally disguised)." 1 #p'"The following letters"'"ON THEIR OWN have special"'"meanings" 1 #p'"The Computer will tell you what happens. You tell the computer what you want to do by typing inENGLISH and then pressing 1 #p'"N = Go NORTH"'"S = GO SOUTH ...etc"''"V or L Shows the VIEW"'"I = INVENTORY (""What have I got with me ?"")" 1 #p'"LOAD- allows you to load the"'"details back again." 1 #p'"Avoid negatives or trying to do more than one thing at a time." 1 #P''"SAVE- will save details of the game at any point to tape, in two short pieces of code" 1 #P''"Hi-res full screen pictures willremain displayed until you pressany key." 1 "zzzzzz...": 1 "otherwise empty screen. This 1 "c","0","0","0","19","21","23","164","227" 1 "b","0","0","0","26","106","73","137","124" 1 "a","56","36","34","34","68","72","80","224" 1 "Your gauntlet makes a good oven 1 "You will need to make a trip 1 "You take; ";m$: 1 "You see small triangular animalsmoving through the sand." 1 "You see nothing more to help you": 1 "You see a beautiful statue"'"moving quickly through the sand!" 1 "You need a magic dagger. Try a 1 "You made it !": 1 "You have with you;": 1 "You have nothing to tie with.": 1 "You have nothing to eat": 1 "You have nothing to drink": 1 "You have nothing to cut it with.": 1 "You have not found the"'"co-ordinates yet GO BACK !": 1 "You have not destroyed the"'"jammer": 1 "You finish the water." 1 "You feel better": 1 "You drop the ";m$: 1 "You don't find anything": 1 "You do not have the correct key": 1 "You die of dehydration.": 1 "You cannot.": 1 "You cannot" 1 "You cannot reach the knot.": 1 "You cannot go in that direction": 1 "You can see; ";m$ 1 "You can only open the door a"'"fraction, it is tied with rope.": 1 "You can find a nice shiny 1 "You are standing on a plateau ina hot desert.": 1 "You are standing by a broken"'"well.": 1 "You are on the edge of the"'"plateau. In front of you there"'"is a steep cliff.": 1 "You are not strong enough": 1 "You are in a survival shelter. It has been vandalised by the LUDOIDS."'"There is broken glass from a"'"drinks cooler on the floor": 1 "You are in a hot desert at the base of the plateau.": 1 "You are ignored": 1 "You are eaten by a sand shark.": 1 "You are at the bottom of a well.There is a faint light above youIt is too dark to see much.": 1 "Yaz goes 48K with illustrations and a new format for adventure lovers." 1 "YOU DIDN'T MANAGE TO ESCAPE FROMTHE MAZE OF DARKNESS. AW, SHAME!" 1 "YOU ";b$( 1 "YOU ";B$( 1 "What with ?": 1 "What are you going to do ?"'" 1 "Well that's all for D&G for 1 "Welcome to the new improved 1 "USING SAVED CHARACTER SETS IN YOUR OWN BASIC PROGS." 1 "Try sign language": 1 "Time passes...": 1 "This month Craig Ruxton tests your software knowledge." 1 "This had me fooled for some 1 "This SAVEs this stage of the"'"game on to tape."'"Do you want to carry on ? Y/N": 1 "This LOADS a previous game from tape"'"Do you want to continue ? Y/N" 1 "There is no reply": 1 "There is no bucket or rope but the winch is very sturdy.": 1 "There is a path down.": 1 "The well is very deep with waterat the bottom.": 1 "The statue sinks into the sand": 1 "The rope is too thick.": 1 "The heat makes you feel VERY"'"thirsty." 1 "Take the plunge !": 1 "THEY ONCE HELD POLE POSITION FORGAMES.","----- DIVE.","IMAGINE'S FIRST GAME.","THIS TOWN IN AYRSHIRE IS ALSO A GAME BY HORNBY.","THE GERMAN COMMANDER WHO HAD REVENGE ON CRYSTAL?","ALIEN ATTACK FROM BEYOND.","A COLLOSAL NUMBER OF THESE WERE CREATED BY LEVEL NINE." 1 "THE FIRST NAME OF JETMAN'S SECOND ADVENTURE.","A TWO WORD GAME FROM GARGOYLE ORPERHAPS IT WAS VAUXHALL?","EVEN THIS MAGICIAN COULDN'T PREVENT BANKRUPTCY.","THIS IS ALWAYS BEST MAPPED.","24 HOUR PERIODS IN SKOOL.","IT ATTACKED BEFORETHE ZOMBIES." 1 "THE CURSORS"+ 1 "Sorry, I didn't understand."'"Try again.": 1 "Shame on you, this and the 1 "Rewind Tape & play to 1 "Race ace" 1 "REWIND TAPE & PLAY": 1 "Put empty cartridge in drive 1"'" 1 "Program: 1 "PROGRAM: 1 "PLAY THE TAPE": 1 "Other improvements could involvetwo targets and a printed score." 1 "OOPS! wrong planet": 1 "Mark Billingham's sophisticated character designer.","Our new machine code library starts with a routine to compress and expand data. Very useful for storing pictures.","You will need a pencil and paperfor this one. Unscramble Herbertto win 1 of 20 Mikro-Gen games." 1 "Make sure that your map is"'"accurate": 1 "Loading code": 1 "LUDOIDS #6" 1 "LOADING etc." 1 "It doesn't make any sense to me 1 "In which direction ?": 1 "Hi there !": 1 "Enter Speed 1 to 250 ";sp: 1 "Enter No. of Laps ";lap 1 "Enter ""t"" for tape or ""m"" for microdrive 1."; 1 "EXAMine things": 1 "ENTRY code ? (or 1 "ENTER the word "; 1 "Do you want the instructions ? (Y/N)" 1 "DETECTOR","GLASS","BOTTLE","ROPE","PAPER (with co-ordinates written on it)" 1 "DARK MAZE","REVIEWS","GRAPHIX (48K)","M/C LIB1","comp20","CROSSWORD","end2" 1 "DARK MAZE" 1 "D J Briers with a competition suggestion which we couldn't face using.( 1 "Chapter 6 of our 48K graphic adventure. Thirsty stuff this month.","A really elegant little game by Graham Adair.","5 of the more interesting new releases get the once over and their coveted 16/48 ratings." 1 "CROSSWORD" 1 "BYTES: A 1 "BUST THEM BEFORE THEY SLIME YOU.","NOBLES OF THE WITCHING HOUR.","THE AMAZING MAN FROM ATARI","OCEAN'S PANICKING DIGGER MAN." 1 "BULLION (48K)","LETTER1","LETTER2","BEGIN 3","16/48D&G20 (48K)","LUDOIDS#6 (48K)","end1" 1 "Are you sure ? Y/N"''"n.b. Press ""X"" to NEW this"'"program." 1 "A particularly dumb move !": 1 "A PSS MCoder II compiled chase game by M E Yates. This game does not include a quit option. Reset and LOAD """" to move on.","Dave Freeman writes in with a useful POKE?" 1 "9";"The": 1 "80 LET d=d+1:GOTO 30-(d=31)","Move the plane. If d is 31 we goto line 29, otherwise to 30." 1 "8-SHFT (shift character)" 1 "8",o;"What the 1 "7";" Press Any Key ": 1 "7","3","1400","4","1300","5","1500","7","1500","44","1220","72","1220","10","5125" 1 "7","1","2300","2","1700","57","2300","6","2300","7","2300","8","1820","42","1830" 1 "6","3","2500","4","1700","57","2500","7","2500","8","1820","42","1830" 1 "6","3","1500","4","2900","57","2900","7","2900","8","1820","42","1830" 1 "6","1","1500","2","2700","57","2700","7","2700","8","1820","42","1830" 1 "6"*A,B-256 1 "6")="u")+("and Down" 1 "5","3","1090","16","1090","76","1050","77","1050","70","1080" 1 "5","2","1800","5","1800","7","1800","4","2200","3","2400" 1 "5","1","2400","2","2600","4","1900","5","1900","7","1900" 1 "5","1","2200","2","2800","3","2100","5","2100","7","2100" 1 "5","1","2000","5","2000","7","2000","3","2600","4","2800" 1 "5")="w")+("up," 1 "41165",hb: 1 "41164",lb: 1 "40 LET k$= 1 "4-MIR (mirror character)"+ 1 "4","4","1200","44","1220","72","1220","10","5125" 1 "4","3","1200","44","1220","72","1220","10","5125" 1 "4","1","1800","2","1500","3","1900","4","1000" 1 "4")="e"); 1 "3")="s")+("East," 1 "23301",(k$="q")+2 1 "23300",16 1 "2-THE FUNCTION LIST" 1 "2-SINC (set sinclair font)" 1 "2","2","2900","3","2300" 1 "2","2","2500","4","2300" 1 "2","1","2900","3","2700" 1 "2","1","2500","4","2700" 1 "2")="n")+("South," 1 "18"+n)="G" 1 "18"+M)=r$: 1 "18"+M)="G": 1 "18")="1": 1 "16/48D&G20" 1 "16/48#20/2" 1 "16/48#20/1" 1 "16","214","254","214","214","254","238","56","82","169","20","69","146","84","33","138","0","32","48","190","253","62","48","32" 1 "16")="1": 1 "15")="1": 1 "140 PRINT 1 "12-MOD (16*16/8*8 mode)"+ 1 "100 PLOT 8*c+11,15:DRAW 0,138","Draw the fire beam.","110 DRAW 0,-138","Return to the bottom of the lineand...","120 DRAW 1 "10-PIX (set or reset)"+ 1 "10","1","1700","2","2000","4","2100","70","1520","6","1590","7","1590","42","1530","0","1540","71","1550","57","1690" 1 "10")="'": 1 "10 LET c=14","start with tank at column 14","29 LET d=0:PRINT AT 31,0;"" ""","Put 1 "1-THE GRID" 1 "--------------------------------" 1 "------------" 1 ","return for a miss." 1 ","Read the keyboard.","50 IF k$=""n"" 1 "(Don't forget to mention yours.)" 1 "'''"Follow the prompts and when the picture is displayed press"''" 1 "''"You can now continue your quest."'"Write this code on the inlay"'"card so that you can start the next episode" 1 "''"The first 20 correct entrants drawn on 15th SEPTEMBER will wintheir favourite MIKRO-GEN game." 1 "''"Cursor"'"keys"'"move *"''" 1 "'"When you see the picture use keys 1 "'"If it does not verify type GOTO GO": 1 "":PRINT a$" 1 ""","Print user defined ""B"" red paper,yellow ink, flashing.","150 1 ""","Print plane. (User defined ""C"".)","35 PRINT 1 """'"or even"'"LET a$="" 1 """"""""""""""""""""""""""""""+ 1 """"""""""""""" 1 " Seriously though I always lookforward to receiving my 16/48.": 1 " Just a short note to challengeyour readers to a competition. " 1 " It seems that all the reviews are of arcade games. ( 1 " However one query comes to mind:- Why no adventure reviews ?" 1 " HOW MANY SETS (1-8) ? "; 1 " Perhaps you all noticed the name of this programme when you loaded it. My idea is that 16/48will donate a fabulous prize to the person who can devise the best title." 1 " I have thought of a few for my entry which may give you someideas." 1 " All the best for the future. Could you explain some time how you recall from memory the instant pictures in the Ludoids for instance? ( 1 " When selecting a funtion such as GET which moves a singlecharacter or group of four characters into the work area depending on MOD setting controlpasses to the lower screen cursor which is an inverse blockUse this cursor to select the character to be moved into the work area." 1 " When keyboard is selected the keys that replace the stick are: 1 - UP Q - DOWN F - LEFT G - RIGHT H - FIRE BUTTON" 1 " This is a 16*16 grid at the top left of the screen where design of characters take place.Note when in 8*8 mode the top left 8*8 area only will be used" 1 " This function sets the speedof the cursor on the grid in therange 1-5,5 being the slowest." 1 " These functions clear invertand set grid to a chequerboard repectivly." 1 " There are 8 character sets in the program when it loads 1 " The upper screen curson is used in the grid and to select functions.In the grid it will either set or reset pixels when the fire button is pressed depending on the curren PIX modeselected.The fire button can be held down while moving in the grid to draw continuously." 1 " The speed of the cursor in the grid is controled by the SPD function (see later)" 1 " The program works on a point and press basis i.e.mo keyboardentry is needed when a joystick is used.You simply place the cursor over the desired option and press the button." 1 " Some funtions requir a rangeof characters to be specified (e.g. SINC) to do this again thelower screen cursor is used. Select the first character and then the last of the required range." 1 " Select this funtion and thenuse the lower screen cursor to select a range (e.g.select 'a' then 'z').All the characters from a-z will be set to normal sinclair fonts." 1 " Select this function and SHFT will become inverse-Now usethe direction keys to move your character around in the grid.Press fire again to release this function." 1 " On the right of the screen are all the funtions available. To select any of these functionssimply place the cursor on it and press fire.Some take effect instantly (e.g.ROT) and some require a character or characterrange to be specified (e.g.GET)." 1 " On the bootom six lines of the screen is a display of the full sinclair character set and the current set (of 8) which is being worked on.This area is used to select characters with the lower screen cursor and to display the characters so far deigned." 1 " Now we have loaded in our 3 character sets at addresses: SET 1-63232 SET 2-64000 SET 3-64768 To use the characters from thesesets we must proceed as follows." 1 " If for example we wish to print characters from set 2 at address 64000 we must make the system variable CHARS point to the start of the character set. To do this use the line: POKE 23607, 1 " GET will transfer either 1 or 4 characters (see MOD) from the character set into the work area to be altered orinspected. PUT places a designed or edited character (or group of 4) back anywhere in the character set." 1 " Each character set takes up 768 bytes of memory therefor if,for example,we have 3 saved setswe need to reserve 3*768=2304 bytes.This means we must reload the characters to address 65536-2304=63232.Therefore we type CLEAR 63231 to reserve the ram then LOAD"""" 1 " E.g.select GET and use the lower screen cursor to select '0'-characters 0124 will move into the grid area (or just 0 if in 8*8 mode.)" 1 " At any time pressing ':'(z and symbol shift) will return tobasic.Now type RUN and you will be given the load/save menu.Notewhen saving character sets you must specify how many sets (1-8)you want to save." 1 " All funtions will work on either one or four consecutive characters depending on mode." 1 " THE GRAPHIC DESIGNER" 1 " --------------------" 1 " 1 !Ns~!>sF#N 1 !)","BEGINNERS CORNER. Tips on colourcontrol codes, keyboard reading and animation." 1 you will return to this page and the picture will remain as you left it."''"WRITE down the sequence of key presses and send them on a post card to -" 1 with the characters 1 will quit 1 will equal 0 unless both equations are true." 1 was a two part 1 type books do.": 1 to"'"answer a"'"clue."''" 1 to turn back a page,"''" Any other key to page through the review."'''"The display will stay on the screen for as long as you hold a key down."''"Don't forget 1 to save the program to a blank tape"''" 1 to run the program againPress 1 to read again, 1 to quit."''" 1 to quit." 1 to quit and move on,"''" 1 to quit & load D&G.": 1 to produce the unscrambled screen."''"If you press 1 to page backwards."''" 1 to move on." 1 to load ";b$;"." 1 to go backwards or 1 to NEW it" 1 sequel Tower II 1 saves to Microdrive"''" 1 perhaps deserve more explanation." 1 n=next screen ": 1 must be either true or false (unless, of course, it is nonsense)." 1 moves on.)" 1 keywords will combine such expressions."'"E.g. 1 is a sword and 1 fire PRESS 1 excellent 1 changes"'"mode"'"(across or"'"down)"''"Press"'" 1 but its sense of humour 1 backpage, 1 at left and remove the oldone from the previous cycle.","30 PRINT AT 3,d;"" 1 announced its 1 and some other 1 and found the game's 1 This month I'm looking at some 1 The program hasn't crashed. Sorry if I gave you a 1 That really is the title.This is a collection of five of the most uninspired games yet seenon the Spectrum . I do mean yet, as there could well be a sequel if not a national craze. Well maybe not quite. 1 TAPE 20"; 1 Special Commands" 1 Saga from 1 SKILL level 1 to 5(easy) 1 QUITS"''" 1 PLEASE PRESS ANY OLD LETTER 1 MAIL ELECTRONIC 1 INSTRUCTIONS 1 How to play the game" 1 Entry code; 1 EACH!) AUTHOR: ANON AVAILABLE FROM: FIREBIRD. ON THE SILVER LABEL (SHOULD HAVE BEEN LEAD LABEL) PRICE `2.50. 1 Dave Briers 1 DON'T RUN OR CLEAR:GOTO 1.": 1 CONTROL": 1 16/48 Magazine Ltd. *6\$: 1 -use normal cursors .... 1 -use Kempston joystick . 1 -choose own keys ....... 1 -better known forits Dungeons and Dragons board 1 ), to take the 1 ) will start to 1 ) through which you cannot drive although the policecan. 1 ) as and when it is 1 ""","Print tank (udg ""A""). The spaces will rub out the last one." 1 TO LOAD THE NEXT PROGRAMME 1 USE THIS TO SWITCH IN NEW CHARACTER SET PROG=CODE ADDRESS 1 HERBERT'S DUMMY RUN 16/48 RATING 1 H= Hot sphere? 1 G= Deaf servant? 1 F= Need something shiny? 1 E= The map makes no sense? 1 D= Can't leave the Tower? 1 C= Can't Find the Gauntlet? 1 B= Angel trouble? 1 A= Need some Jade? 1 (THAT'S ONE 1 TAPPER PRICE `7.95 16/48 RATING 1 PUBLISHED BY: MICRO-GEN AVAILABLE FROM: MIKRO-GEN, 44 THE BROADWAY, BRACKNELL, BERKS. PRICE (a pricey) `9.95 1 PUBLISHED BY: BRITISH TELECOM. AVAILABLE FROM: FIREBIRD SOFTWARE, WELLINGTON HOUSE, UPPER ST MARTIN'S LANE, LONDON, WC2H 9DL. PRICE `9.95. 1 PROGRAMMED BY: CHANNEL 8 SOFTWARE. AVAILABLE FROM: QUICKSILVA, 222 REGENT STREET, LONDON W1R 7DB. PRICE `7.99. 1 HELP MENU 1 % 1 PUBLISHED BY SEGA. AVAILABLE FROM: US GOLD, UNIT 10, THE PARKWAY INDUSTRIAL CENTRE, HENEAGE STREET, BIRMINHAM,B7 4LY. 1 Here you play a frenzied bartender trying to keep the endless flow of thirsty customers well watered. You have to slide sodas, collect tipsand guess which can of Soda the Soda Bandit has shaken. 1 The object of this game is to enter the ancient and mystical Gyron, a heavily defended maze, and find its hidden placeof wisdom. In this hiddenplace is stored the all the secrets of the 11 known Universes. 1 DON'T BUY THIS YOU HAVE BEEN WARNED. 16/48 RATING 1 Here, you are in control of the ultimate ground attack vehicle with enough power to destroy three cities. Your craft is capable of breakneck speeds and is armed with soliton phasers and threenuclear warheads. 1 THE RUNESTONE 1 THE TALISMAN 1 GYRON 16/48 RATING 1 GLASS 16/48 RATING 1 HELP MENU 1 ( 1 CHAOS 1 ' '' ''' '' ''' '''''' ''''''' '''''''' '''''''' '''''''' '''''''' ''''''''' ''''''''' '''' '''' 1 Program by Barry Thorne Graphics by Jim Dann 1 1